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Lost Feelings - Video Game Project

As a student in La Haute Ecole Albert Jacquard in Namur (Belgium), we were asked to make a video game from scratch. We were all separated in few groups and started to work together. We developed the basics of the game: the story, the characters, ... Then, we started to produce our video game. It took weeks but we did it. As the only animator in the group, I was in charge of the rigging, skinning and the animations of the characters. In total, I made 7 rigs and +- 35 animations.

My work process
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Rigging: Autodesk Maya + Advanced Skeleton by Animation Studios
Skinning: Autodesk Maya
Animation: Autodesk Maya
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My teammates for this project
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GAME ARTISTS
Bignot Victor: Sound Design, Environment Artist
Bradfer Maëlle: UI Illustrator, Concept Designer, Character Texturing
Gallon Margot: Environment Artist
Karim Hadi: Sound Design, Level Design, Environment Artist, Material Designer, Artistic Director
Van Den Brugghen Inge: Sound Design, Concept Designer, Character Artist, Artistic Director

TECH ARTISTS
Adelin Frank: Lighting, Level Design, Simulation Artist, Developer, VFX
Thomas Monom: Sound Design, Level Design, Prop Rigging, Environment Artist, Developer, VFX
Cyprien Dallemagne: Main Developer, VFX
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If you want to know how they made their part of the project, check their Artstation profiles!

Enemy "Max" Rig

Enemy "Max" Rig

Main Character "Alba" Rig

Main Character "Alba" Rig

Enemy "Thomas" Rig

Enemy "Thomas" Rig

Ally "Wendy" Rig

Ally "Wendy" Rig

Ally "Edward" Rig

Ally "Edward" Rig

Ally " Mélusine" Rig

Ally " Mélusine" Rig

Main Character climbing

Main Character meeting an enemy

Main Character trowing a grapnel.

Main Character meeting an enemy

Cinematic part 1

Cinematic part 2

Main Character walking/running and pushing an object

Main Character jumping