As a student in La Haute Ecole Albert Jacquard in Namur (Belgium), we were asked to make a video game from scratch. We were all separated in few groups and started to work together. We developed the basics of the game: the story, the characters, ... Then, we started to produce our video game. It took weeks but we did it. As the only animator in the group, I was in charge of the rigging, skinning and the animations of the characters. In total, I made 7 rigs and +- 35 animations.
My work process
______________________
Rigging: Autodesk Maya + Advanced Skeleton by Animation Studios
Skinning: Autodesk Maya
Animation: Autodesk Maya
______________________
My teammates for this project
______________________
GAME ARTISTS
Bignot Victor: Sound Design, Environment Artist
Bradfer Maëlle: UI Illustrator, Concept Designer, Character Texturing
Gallon Margot: Environment Artist
Karim Hadi: Sound Design, Level Design, Environment Artist, Material Designer, Artistic Director
Van Den Brugghen Inge: Sound Design, Concept Designer, Character Artist, Artistic Director
TECH ARTISTS
Adelin Frank: Lighting, Level Design, Simulation Artist, Developer, VFX
Thomas Monom: Sound Design, Level Design, Prop Rigging, Environment Artist, Developer, VFX
Cyprien Dallemagne: Main Developer, VFX
______________________
If you want to know how they made their part of the project, check their Artstation profiles!
Main Character climbing
Main Character meeting an enemy
Main Character trowing a grapnel.
Main Character meeting an enemy
Cinematic part 1
Cinematic part 2
Main Character walking/running and pushing an object
Main Character jumping