For the Character Design course of this semester, we were asked to create a character that can be used in video games. We only had 16 hours of class so we needed to be quick and straight to the point. During weeks we prepared that project by modelling it, texturing it, rigging it, animating it and importing it into Unreal Engine. It was the first time that a teacher showed us how to use Unreal Engine to show off our works. I know it is not perfect because it is still a hard exercise as a beginner but I really enjoy it even thought it was not easy.
Process
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3D Modelling: Autodesk Maya
Skinning and Rigging: Autodesk Maya
Animation: Autodesk Maya
Textures: Substance Painter
Decorative Stickers: Chat GPT
Render: Unreal Engine
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